A Judge Just Ruled The Government Can Access Facebook Accounts In Inauguration Rioting Case

Federal prosecutors involved in the Inauguration Day rioting cases will be allowed to access the Facebook accounts of anti-Trump activists who challenged search warrants for their information, a judge has ruled.

The three Facebook accountholders aren't among the nearly 200 people facing criminal charges in connection with the Jan. 20 arrests. The American Civil Liberties Union of the District of Columbia had argued the warrants for their Facebook data were overbroad and that prosecutors shouldn't have broad access to account data that may include sensitive and personal information unrelated to the criminal investigation. The ACLU proposed having an outside, neutral party do the search instead.

Allowing the government to enforce the search warrants would chill political activists from engaging in protected speech online in the future, the ACLU said.


In an order dated Nov. 9 but released on Monday, DC Superior Court Chief Judge Robert Morin ruled that the government could conduct the searches, but with limits on the information they could get from Facebook and how they could handle that data. Prosecutors had already agreed to narrow their request to exclude the identities of people who contacted the accountholders or liked or friended them.

At issue are two individual accounts and one group page used to coordinate anti-Trump protests on Jan. 20, called "Disrupt J20." Under Morin's order, information about people who communicated with the individual and group page accountholders will be redacted, and the government will have to get the court's permission to see that information. For the Disrupt J20 page, the government will have to tell the judge how it plans to search the data, and can't do any searches without the judge's approval.

"Given the potential breadth, the Warrants in their execution may intrude upon the lawful and otherwise innocuous online expression of innocent users," Morin wrote. "Therefore, the court deems it appropriate in this case to implement procedural safeguards to preserve the First Amendment and Fourth Amendment freedoms at stake and ensure that only data containing potential incriminating evidence is disclosed to the government."

Morin wrote that the government established probable cause to access information about the two individual accountholders — Legba Carrefour and Lacy MacAuley — and if any personal information was "intermingled" with potential evidence, that was the consequence of their decision to store data with Facebook, a third-party company. However, the judge said the government hadn't established probable cause to see information about people who contacted the accountholders, so those individuals had a right to remain anonymous.

ACLU attorney Scott Michelman said in a statement that although Morin ordered restrictions to shield third-party communications, the judge "was not equally careful to protect our clients’ private and personal communications."

"Our clients, who have not been charged with any crime, expect that when they send private Facebook messages about, for instance, their medical history or traumatic events in their lives, those messages will remain private unless the government shows probable cause to search those particular messages, which it has not done," Michelman said.

The ACLU had also asked the judge to allow the accountholders to formally intervene in the case, which would give them the right to appeal the judge's orders. The judge denied that request.

A spokesman for the US attorney's office in Washington declined to comment.

More than 200 people were arrested in downtown Washington on rioting charges on Inauguration Day, and criminal cases against 194 people are pending. The first jury trial is scheduled to begin later this week, and more trials — the defendants are being tried in small groups — are scheduled throughout 2018.

Super Mario Odyssey Review

When Nintendo announced the Switch, all eyes were on the Mario game unveiled during the keynote. The Legend of Zelda: Breath of the Wild was an excellent launch title, one that gave the Nintendo Switch a big early boost, but Mario is Nintendo’s biggest IP and everyone wanted to see what Nintendo will do with it. We got Mario Kart 8 Deluxe, a remastered version of the best racing game of the Wii U era, followed by Super Mario Odyssey. The latter is Nintendo’s big bet for the holiday season — a game that could (hopefully) drive Nintendo to ramp up production of the Switch.

Super Mario Odyssey Review

Super Mario Odyssey is a 3D platformer with a unique twist. The story is pretty much the same as that in most Mario games since the beginning of time — Bowser kidnaps Princess Peach and Mario must rescue her. However, in Super Mario Odyssey, Bowser also lays the Cap Kingdom to waste and Mario just happens to land there after losing his first battle against the antagonist. There he finds his ally — Cappy — a spirit that comes to possess Mario’s cap and that forms a crucial gameplay element in Super Mario Odyssey.

Mario and Cappy form a team to rescue Princess Peach and to undo the damage Bowser is doing to the various kingdoms in the game. Mario soon finds a cap-shaped ship called Odyssey, and that’s where the game gets its name from. Mario, Cappy, and Odyssey join hands to track down Bowser and rescue Peach, which is where you enter the picture.

You need to guide Mario around the world, collect coins, solve puzzles, and take down Bowser and his minions. The game is divided into several different kingdoms such as the Cap Kingdom, Sand Kingdom, and the Metro Kingdom. In total, the game has 17 kingdoms and in each of them your goal is to collect enough Power Moons to take Odyssey to the next kingdom.

Super Mario Odyssey Review

This is where all the fun begins. You may think that this is a task you’ve done countless times in various games, you know, collect items and go from one stage to another, but the game encourages you to return to familiar ground and replay stages to explore them further. If you’ve never played this kind of a game, you can hop across the normal way — going from checkpoint to checkpoint and world to world. However, if you’re the kind of player who loves playing the unconventional way, Nintendo really rewards you.

We lost count of the number of times we discovered hidden coins, power moons, or area coins (purple coins specific to the Kingdom you’re in) simply while roaming around various kingdoms. If you find a creative way to beat a level, such as climbing up the roof instead of dodging obstacles on the floor, then you’ll often find coins, hearts, or moons to collect along your way. Every time we did this, we felt rewarded and that told us just how much time game designers spent polishing the game. It gives players an incentive to go beyond the main quest and spend some time admiring the beautiful world of Super Mario Odyssey.

While the game has some stunning visuals, it’s also surprisingly identifiable as a Mario game. Nintendo’s signature art is everywhere in Super Mario Odyssey, all the way from the way levels are designed to how the various characters and enemies look. There are lots of levels where you enter a pipe and you enter a flat 2D level, harkening back to 2D Mario games. This works to remind you of classic Mario titles, while rewarding you with area coins or Power Moons. The switch between 3D and 2D and back looked pretty seamless. This gives players a new kind of challenge and is one of the many reasons why we never got tired of playing Super Mario Odyssey.

Super Mario Odyssey Review

Now you’re probably wondering how a platformer doesn’t feel repetitive. The game mechanics are the same right? No, they’re not. On the surface it’s the same hop, run, and solve puzzles that you do in every platformer. However, Cappy is quite literally a gamechanger. You can throw Cappy around by pressing Y, which is where things get interesting. Cappy can actually possess most of your enemies, which means you can take control of goombas or Bullet Bill. This is crucial to clearing lots of levels or reaching otherwise inaccessible areas and it does make the game a lot more fun.

You’ll also notice the frankly ridiculous number of complex things you can make Mario do. You can throw Cappy to attack enemies, reveal hidden objects, or to possess your foes. Or throw Cappy and jump on top of Cappy to make an extra long jump. Similarly, you can use the Joy-Cons to throw Cappy around in a circle — but this isn’t possible with button controls, which is a little unfair to people who don’t like using Joy-Cons as motion controllers. You can go check out the action list in the game to see the different things you can do and you will be amazed by the complexity it adds to Super Mario Odyssey. Some of these moves require you to press multiple key combinations and time them just right. The best thing is that the game encourages you to learn these moves and by the end of it, you will be quite adept at pulling these off. There’s an Assist Mode which shows players which way to go to progress, which is great for newbies. For those interested in co-op, there’s a fun mode that lets one player control Mario and the other controls Cappy, leading to some fun moments.

These moves, in turn, will help you clear some levels without possessing enemies or to find certain items that are hard to reach in Super Mario Odyssey. If you’re looking to find all the area coins in a Kingdom, you’ll want to spend some time mastering these skills. These coins can be spent in shops for Kingdom-specific cosmetic items such as stickers or outfits. There are no real money transactions - only the coins you earn by playing. That’s the right way to do in-game transactions, unlike the trend in modern gaming where you’re expected to fork out Rs. 4,000 you spend on AAA games, and double the amount on in-game transactions.

Each Kingdom in Super Mario Odyssey is also beautifully designed. The Lake Kingdom has lots of fish (obviously), Lochladies (sentient species that live there), a big friendly water monster called Dorrie, and it requires you to ensure that Mario doesn’t run out of breath while diving. The Sand Kingdom is rather warm, full of cactii, and on a cliff that’s essentially a desert. Each of these locales adds a unique flavour to the game and we can’t praise enough the effort Nintendo has put into each of these. There were rumours that the game was ready when the Switch was launched and those might well be true, because Super Mario Odyssey is an incredibly polished game overall. The soundtrack also deserves special mention. The music in Super Mario Odyssey complements the game so very well. We love the fact that the music changes based on which corner of a Kingdom you are in. Move from a 3D part of a level to a 2D part and the music takes a chiptune turn. Small flourishes like these go a long way in highlighting the quality of the game and the experience on offer.

It’s not often that we come across a game that is so friendly to new players and experienced ones alike. A game that has the perfect blend of level design, art, and music. One that rewards you just for exploring the surroundings and not playing it the conventional way. Super Mario Odyssey is that game. If you’ve been wondering what the Mario fuss is all about, this is the game for you to check out. The Switch is already among Nintendo’s most popular consoles of all time, and Super Mario Odyssey is only going to take it to new heights.

Pros

Unique gameplay mechanics
Level design
Beautiful art
Excellent soundtrack
Rewards unconventional play
Cons

Some actions are Joy-Con only
Overall rating (out of 10): 10

We played a retail copy of Super Mario Odyssey on Nintendo Switch. It costs $60 (roughly Rs. 3,900).

HCL signs a five year contract with JLT Group

The country's fourth largest software services firm HCL Technologies has signed a five–year IT infrastructure services contract with Jardine Lloyd Thompson Group (JLT), one of the leading providers of insurance and reinsurance. As part of the deal, HCL will implement an automated cloud management platform with advanced automation capabilities. HCL will also continue to provide IT service desk services to the company.

HCL signs a five year contract with JLT Group
HCL has been JLT’s infrastructure services partner since 2010,
working on the group’s IT systems and processes,
which support over 10,000 employees in more than 40 countries. 

“We’ve formed a close working partnership with HCL over the past seven years, which has enabled us to introduce this blueprint for global consistency across our IT operations,” said Conor Whelan, Group CIO, Jardine Lloyd Thompson Group. “We are now further investing in modern, agile and scalable technology to transform our infrastructure with automation capabilities."

HCL has been JLT’s infrastructure services partner since 2010, working on the group’s IT systems and processes, which support over 10,000 employees in more than 40 countries.

“We’re very excited at the opportunity to help JLT achieve a higher level of standardisation and consistency across its data and systems, through the next-generation services and automation capabilities that lie at the heart of HCL’s Mode 1-2-3 growth strategy,” said Sandeep Saxena, SVP – UK & Ireland, ITO, HCL Technologies.